# Synergies

## **TEAM SYNERGIES: OPTIMIZED COMBINATIONS**

This mode offers **predefined teams** that benefit from **automatic bonuses**, designed to make it easier to get started and ensure optimal rewards.

{% hint style="info" %}
Bonuses from team synergies and those from free composition cannot be combined.\
The player must choose one of the two modes: **synergy OR free composition**.
{% endhint %}

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<summary>Purpose of Synergies</summary>

Make it easier for yourself!

* Simplify team building
* Avoid penalties
* Get clear bonuses without having to manage complex interactions between bees

Synergies are ideal for users who want an **optimized experience from the start**, without going into micro-management.

</details>

<details>

<summary>🧪 And what if I want to try something else?</summary>

Of course, you can also play **outside synergy**, in free composition, to:

* Adapt your teams to your playstyle
* Optimize certain specific runs
* Explore more advanced strategies

But beware: without synergy, **penalties may apply.**

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⚡ **Activation Threshold**:\
To benefit from synergy bonuses, you must **spend at least 6 energies** in your run.
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</details>

<table data-full-width="true"><thead><tr><th width="144" align="right">Synergies</th><th width="166" align="center">Main Bee</th><th width="178" align="center">Support Bees</th><th>Bonus</th></tr></thead><tbody><tr><td align="right">SYNERGY #1<br><mark style="color:green;"><strong>AGING</strong></mark></td><td align="center">Cleaner</td><td align="center">Forager/Forager</td><td>Main bee ages by 0.5% per energy spent</td></tr><tr><td align="right">SYNERGY #2<br><mark style="color:green;"><strong>NECTAR</strong></mark></td><td align="center">Storer</td><td align="center">Cleaner/Cleaner</td><td>+10% Instinct + 1 Bonus Cell Unlocked</td></tr><tr><td align="right">SYNERGY #3<br><mark style="color:green;"><strong>ENDURANCE</strong></mark></td><td align="center">Ventilator</td><td align="center">Forager/Nurse</td><td>Endurance attribute boosted to 1.8</td></tr><tr><td align="right">SYNERGY #4<br><mark style="color:green;"><strong>MIXED</strong></mark></td><td align="center">Forager</td><td align="center">Guardian/Nurse</td><td>+4% Efficiency,<br>+4% Instinct,<br>+4% Specialization,<br>+0.20 Endurance points</td></tr><tr><td align="right">SYNERGY #5<br><mark style="color:green;"><strong>POLLEN</strong></mark></td><td align="center">Forager</td><td align="center">Forager/Forager</td><td>Pollen Collection Only.<br><em>(No</em> $<em>CAT / No</em> $<em>HELT / No Nectar!)</em></td></tr><tr><td align="right">SYNERGY #6<br><mark style="color:green;"><strong>NECTAR +</strong></mark></td><td align="center">Guardian</td><td align="center">Storer/Forager</td><td>+12% Instinct<br>+1 Bonus Cell Unlocked<br>+50 $CAT<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #7<br><mark style="color:green;"><strong>$CAT</strong></mark></td><td align="center">Guardian</td><td align="center">Nurse/Cleaner</td><td>+100 $CAT<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #8<br><mark style="color:green;"><strong>$CAT + $HELT</strong></mark></td><td align="center">Guardian</td><td align="center">Ventilator/Forager</td><td>+25% Specialization<br>+50 $CAT<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #9<br><mark style="color:green;"><strong>ENDURANCE +</strong></mark></td><td align="center">Guardian</td><td align="center">Ventilator/Ventilator</td><td>Endurance boosted to 2<br>+50 $CAT<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #10<br><mark style="color:green;"><strong>MIXED +</strong></mark></td><td align="center">Guardian</td><td align="center">Cleaner/Cleaner</td><td>+8% Efficiency,<br>+8% Instinct,<br>+8% Specialization,<br>+0.30 Endurance points<br>+50 $CAT (only if 100% of energies are spent)</td></tr></tbody></table>

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