> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/endemic-bees/attributes.md).

# Attributes

Bee a Hero, Reforest the World with us

{% hint style="info" %}
This page is a machine translation. The French version is the official reference: [read this page in French](https://the-life-bomb.gitbook.io/whitepaper/fr/move-to-earn/abeilles-endemiques/attributs).
{% endhint %}

Each bee is defined by four key attributes.

<details>

<summary>Efficiency (Gain of $CATKN)</summary>

*The ability of a bee to collect more $CATKN.*

**A greater number of efficiency attribute points will result in better $CATKN gain per energy spent.**

{% hint style="info" %}
**The first function of your main bee can also significantly impact your $CATKN gain, see the Functions section for more details.**
{% endhint %}

</details>

<details>

<summary>Instinct (Nectar Collection)</summary>

*The natural intuition of a bee that allows it to make optimal decisions, enabling the collection of a greater amount of nectar.*

**A greater number of instinct attribute points will result in the collection of a larger volume of nectar (XXS to 4XL).**

{% hint style="info" %}
*See the Cells & Nectar section for more details.*
{% endhint %}

</details>

<details>

<summary>Specialization (Gain of $HELT)</summary>

*The bee's ability to specialize in a particular task, such as collecting $HELT.*

**A greater number of specialization attribute points will result in better $HELT gain per energy spent.**

*<mark style="color:red;">Currently unavailable</mark>*

</details>

<details>

<summary>Endurance (Time Gain)</summary>

*The bee’s resistance to exhaustion, allowing it to work longer without getting tired.*

**Attention:**\
1\. The <mark style="color:purple;">endurance</mark> attribute of a young bee is 1.6 (or the previous one if higher) (Lvl. 0 to 7).\
2\. The final <mark style="color:purple;">endurance</mark> attribute of a bee is revealed at level 8.\
3\. The <mark style="color:purple;">endurance</mark> attribute is a coefficient between 1.60 and 3.5 and directly impacts the duration of an energy.\
4\. It is capped at 3.5, allowing the user to divide the duration of an energy by 3.5.\
5\. This cap will be gradually extended thanks to the tiers available in the hive mechanic

**A greater number of endurance attribute points will result in reduced energy consumption time.**

{% hint style="info" %}
*See the Energy System & Endurance (Endurance Coefficient) sections for more details.*
{% endhint %}

</details>

<figure><img src="https://10724725-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5j95hX6XuqByIGAPWkz9%2Fuploads%2FoesqZTQhDBBbYauRsyU6%2FAttributs.png?alt=media&amp;token=9e707886-61dd-486d-83a6-78c013150562" alt=""><figcaption></figcaption></figure>

***

### Improve Attribute Points <a href="#ameliorer-ses-points-dattributs" id="ameliorer-ses-points-dattributs"></a>

There are multiple ways to enhance your bees’ attributes, whether temporarily or permanently.

<details open>

<summary>Base Attribute Points</summary>

A bee's base attribute points are defined at the time of creation. They form the initial foundation of its performance and are the only values taken into account when calculating the bonuses provided by honey pots.It is however possible to improve these attributes after creation. This optimization is achieved by binding a **Black Ambrosia** to the bee concerned.

</details>

<details open>

<summary>Enhancement via Black Ambrosia</summary>

Black Ambrosia allows you to increase existing attribute points through a mission-based system (see the **Black Ambrosia** section for more details).

</details>

<figure><img src="https://10724725-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5j95hX6XuqByIGAPWkz9%2Fuploads%2FIpELz1qUrbw63Kz3e3Ae%2FAttributs%20%2B.png?alt=media&amp;token=b4f2b3f1-1c69-4422-b46c-2705c736eaec" alt=""><figcaption></figcaption></figure>

***

#### Additional Attribute Points <a href="#points-dattributs-additionnels" id="points-dattributs-additionnels"></a>

Additional attribute points can be added to base attributes to enhance your bee’s overall performance.

Several mechanisms allow you to obtain these bonuses, each following its own specific logic:

<details open>

<summary><strong>Team Composition: Free &#x26; Synergies</strong></summary>

Team compositions play a key role in granting temporary additional attribute points through bonuses provided by your Support Bees.

</details>

<details open>

<summary><strong>Level Up</strong></summary>

With each level up, the user receives attribute points to allocate freely, enabling the bee to progressively specialize.

</details>

<details open>

<summary><strong>Honey Pots </strong><mark style="color:blue;"><strong>(Soon)</strong></mark></summary>

Fixed and variable attribute bonuses are granted based on the Honey Pots equipped on the bee. These effects are tied to the active equipment and may evolve depending on the items used or removed.

</details>

<details open>

<summary><strong>Black Ambrosia </strong><mark style="color:red;"><strong>(Currently Unavailable)</strong></mark></summary>

Black Ambrosia represents an advanced training system that permanently enhances a bee’s attributes through a mission-based mechanism.

</details>

<details open>

<summary><strong>Local Weather </strong><mark style="color:red;"><strong>(Currently Unavailable)</strong></mark></summary>

Weather conditions temporarily influence bee performance, introducing a contextual and strategic dimension.

</details>

<figure><img src="https://10724725-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5j95hX6XuqByIGAPWkz9%2Fuploads%2FIpELz1qUrbw63Kz3e3Ae%2FAttributs%20%2B.png?alt=media&amp;token=b4f2b3f1-1c69-4422-b46c-2705c736eaec" alt=""><figcaption></figcaption></figure>

***
