> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/endemic-bees/functions.md).

# Functions

Bee a Hero, Reforest the World with us

{% hint style="info" %}
This page is a machine translation. The French version is the official reference: [read this page in French](https://the-life-bomb.gitbook.io/whitepaper/fr/move-to-earn/abeilles-endemiques/fonctions).
{% endhint %}

Endemic bees can fulfill different functions.\
When a worker bee evolves into an endemic bee, it does not lose its initial role… it gains a new one.

**Thus, your endemic bee is characterized by its double function.**\
*For example: Guardian/Nurse.*

<details>

<summary>Endemic with 2 functions</summary>

**Coming Soon**

</details>

<details>

<summary>Endemic with 3 functions</summary>

**Coming Soon**

</details>

<details>

<summary>Endemic with 4 functions</summary>

**Coming Soon**

</details>

<details>

<summary>Endemic with 5 functions</summary>

**Coming Soon**

</details>

<details>

<summary>Endemic with 6 functions</summary>

**Coming Soon**

</details>

<details>

<summary>Coming Soon: Revelation</summary>

**Coming Soon (Reveal in September)**

</details>

***

#### 🔁 Function Reassignment

<mark style="color:blue;">(Coming soon)</mark>

Endemic Bees have **2 to 6 functions**.\
By default, each bee has a **main function**, determined when it evolves, as well as up to **5 secondary functions** obtained as it progresses.

As soon as a bee has **at least 4 functions**, it becomes possible to change their order through a dedicated mission system.

***

#### 🎯 Reassignment Missions

<mark style="color:blue;">(Coming soon)</mark>

Reassignment missions allow secondary functions to be moved up towards the main function.

Each attempt goes through:

1. A **preliminary mission**, whose difficulty level depends on the gap between the current function and the targeted function.
2. A **random draw** at the end of the mission, which determines the success or failure of the reassignment.

***

#### 📊 Mission Difficulty Level

<mark style="color:blue;">(Coming soon)</mark>

Mission difficulty is directly tied to how close the functions are:

* 🔄 **Distant functions**\
  → More accessible missions\
  → Higher draw success rate
* 🔁 **Close functions**\
  → More demanding missions\
  → Reduced draw success rate

For example, attempting to promote a **Function 2** to main function will be harder than a Function 6 to Function 5.

***

**Reassignment Missions Table** <mark style="color:blue;">(Coming soon)</mark>

| Functions | Difficulty level | Success Rate (draw) |
| --------- | ---------------- | ------------------- |
| 6 → 5     | Easy             | 95%                 |
| 5 → 4     | Easy             | 70%                 |
| 4 → 3     | Intermediate     | 50%                 |
| 3 → 2     | Intermediate     | 35%                 |
| 2 → Main  | Hard             | 25%                 |

***
