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🔋Energy Cap

This page is a machine translation. The French version is the official reference: read this page in French.

Energy is a counter tied to your physical activity, used to convert your efforts into rewards.

How long does one energy last?

The duration of one energy is calculated with the following formula:

1 Energy = 6/Endurance Attribute

How to increase your energy count?

The user has the possibility to increase their energy count in 3 ways:

  1. By increasing the number of bees they hold through a tier system, with a maximum of 15 energies tied to the number of bees. (See the Energies/Bee correspondence table below for more details)

  2. By acquiring bees with a higher degree of excellence (Energy bonus), with a maximum of 45 energies. (See the Energies/Degree of Excellence correspondence table below for more details)

  3. Through ApicHolder status, which offers a progressive bonus of 1 to 5 energies depending on the number of larvae in incubation, allowing a maximum of 50 energies to be reached

Energy ceiling

The maximum amount of energy is capped at 50.


Energies/Bee correspondence table

1 Bee
3 Bees
7 Bees
13 Bees
21 Bees
30 Bees

1 Energy

2 Energies

4 Energies

7 Energies

11 Energies

15 Energies


Energies/Degree of Excellence correspondence table

Basic Worker
Advanced Worker
Rare Worker
Elite Worker
Supreme Queen

+0 bonus

energy

+1 bonus

energy

+2 bonus energies

+3 bonus energies

+6 bonus energies


Energies/Larvae in Incubation correspondence table

5 Larvae
7 Larvae
10 Larvae
13 Larvae
15 Larvae

+1 bonus energy

+2 bonus energies

+3 bonus energies

+4 bonus energies

+5 bonus energies


Increase/Reduce the duration of an energy

Endurance coefficient

A bee's endurance attribute is a coefficient between 0.40 and 2 and directly impacts the duration of an energy.

1 Energy = Base duration/Endurance coefficient

Examples: • With an endurance coefficient of 0.80, one energy lasts: 6/0.8 = 7 minutes and 30 seconds • With an endurance coefficient of 1.5, one energy lasts: 6/1.5 = 4 minutes

The endurance attribute is capped at 4, allowing you to divide the duration of an energy by 4!

Warning: the endurance coefficient of a young bee is 1 (level 0 to 7), the final endurance coefficient of your bee is revealed at level 8.

Team synergy

The user has 2 Team Synergies allowing them to benefit from a boost to the endurance attribute.

They can therefore boost their endurance attribute to 1.8 or 2 depending on the strategy employed.


Spending your energy, or not

What consumes energy?

Two things, and two only:

  1. A run, minute by minute. One energy covers 6 minutes of running with an endurance coefficient of 1, and less time as that coefficient rises.

  2. Passive Mode, which burns your tank in exchange for your rewards.

The rest of the game (marketplace, mining, incubation, transfers) never touches your energy.

No energy spent, no reward. This is the rule that explains everything below: a run's earnings are computed from the energy it consumes.

Choosing what is left when your run ends

By tapping your energy bar outside a run, you set a floor that the run is not allowed to dig into:

  • NOTHING: nothing preserved, the run may spend everything.

  • A THIRD: one third of your base tank stays full.

  • TWO THIRDS: two thirds stay full.

Once the floor is reached, the run goes on and your kilometres keep being recorded, but nothing is debited any more, so nothing is paid any more. A white marker on the gauge shows you where the limit sits.

The threshold only applies to your next run. Reached or not, it drops at the end of the run.

The Leisure Run: running with no energy and no reward

The third START button on the home screen, the blue one, starts a run that consumes no energy and earns no reward. A window titled LEISURE RUN reminds you at every start.

This is the running app without the game: you set off whenever you want, tank full or empty, without committing a single bee. Your tank is untouched when you get back, and your bees have not aged.


What counts, and what does not

The weekly progress of 5, 25 and 50 km follows two tracks: a common track that pays Pollen to everyone, and a Season Pass track that pays its holders an extra reward. A Leisure Run feeds the second one, not the first.

Item
Game run
Leisure Run

Energy spent

Yes

No

$CATKN, $HELT, $SOL and Pollen

Yes

No

Nectar

Yes

No

End-of-run experience

Yes

No

Bee ageing

Yes

No

Distance in your history and lifetime total

Yes

Yes

Missions

Yes

Yes

Medals and badges

Yes

Yes

Weekly progress, Season Pass track

Yes

Yes

Weekly progress, common Pollen track

Yes

No

Mining with your pickaxe

Yes

Yes

Imperial Hive airdrop distance bonus

Yes

No


What if I run on an empty tank?

That is not the same thing as a Leisure Run.

A game run started without energy counts everywhere, weekly progress included: it simply does not pay, for lack of energy to spend. That is the run of someone who has burned everything and goes out anyway.

A Leisure Run is a choice: it protects your tank, and in exchange it gives up the common track of the weekly progress.