> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/energy-cap.md).

# Energy Cap

{% hint style="info" %}
This page is a machine translation. The French version is the official reference: [read this page in French](https://the-life-bomb.gitbook.io/whitepaper/fr/move-to-earn/systeme-denergie-1).
{% endhint %}

Energy is a counter tied to your physical activity, used to convert your efforts into rewards.

<details>

<summary>How long does one energy last?</summary>

The duration of one energy is calculated with the following formula:

1 Energy = 6/Endurance Attribute

</details>

<details>

<summary>How to increase your energy count?</summary>

The user has the possibility to increase their energy count in 3 ways:

1. By increasing the number of bees they hold through a tier system, with a maximum of 15 energies tied to the number of bees.\
   *(See the Energies/Bee correspondence table below for more details)*
2. By acquiring bees with a higher degree of excellence (Energy bonus), with a maximum of 45 energies.\
   *(See the Energies/Degree of Excellence correspondence table below for more details)*
3. Through ApicHolder status, which offers a progressive bonus of 1 to 5 energies depending on the number of larvae in incubation, allowing a maximum of 50 energies to be reached

</details>

<details>

<summary>Energy ceiling</summary>

The maximum amount of energy is capped at 50.

{% hint style="success" %}
This ceiling will evolve regularly as Hivings take place.
{% endhint %}

</details>

***

***Energies/Bee correspondence table***

<table data-full-width="true"><thead><tr><th align="center">1 Bee</th><th align="center">3 Bees</th><th align="center">7 Bees</th><th align="center">13 Bees</th><th align="center">21 Bees</th><th align="center">30 Bees</th></tr></thead><tbody><tr><td align="center">1 Energy</td><td align="center">2 Energies</td><td align="center">4 Energies</td><td align="center">7 Energies</td><td align="center">11 Energies</td><td align="center">15 Energies</td></tr></tbody></table>

***

***Energies/Degree of Excellence correspondence table***

<table data-full-width="true"><thead><tr><th align="center">Basic Worker</th><th align="center">Advanced Worker</th><th align="center">Rare Worker</th><th align="center">Elite Worker</th><th align="center">Supreme Queen</th></tr></thead><tbody><tr><td align="center"><p>+0 bonus</p><p>energy</p></td><td align="center"><p>+1 bonus</p><p>energy</p></td><td align="center">+2 bonus energies</td><td align="center">+3 bonus energies</td><td align="center">+6 bonus energies</td></tr></tbody></table>

***

***Energies/Larvae in Incubation correspondence table***

<table data-full-width="true"><thead><tr><th align="center">5 Larvae</th><th align="center">7 Larvae</th><th align="center">10 Larvae</th><th align="center">13 Larvae</th><th align="center">15 Larvae</th></tr></thead><tbody><tr><td align="center">+1 bonus energy</td><td align="center">+2 bonus energies</td><td align="center">+3 bonus energies</td><td align="center">+4 bonus energies</td><td align="center">+5 bonus energies</td></tr></tbody></table>

***

### ***Increase/Reduce the duration of an energy***

<details>

<summary>Endurance coefficient</summary>

A bee's <mark style="color:purple;">endurance</mark> attribute is a coefficient between 0.40 and 2 and directly impacts the duration of an energy.

1 Energy = Base duration/<mark style="color:purple;">Endurance</mark> coefficient

**Examples:**\
• With an <mark style="color:purple;">endurance</mark> coefficient of 0.80, one energy lasts: 6/0.8 = 7 minutes and 30 seconds\
• With an <mark style="color:purple;">endurance</mark> coefficient of 1.5, one energy lasts: 6/1.5 = 4 minutes

The <mark style="color:purple;">endurance</mark> attribute is capped at 4, allowing you to divide the duration of an energy by 4!

*Warning: the <mark style="color:purple;">endurance</mark> coefficient of a young bee is 1 (level 0 to 7), the final endurance coefficient of your bee is revealed at level 8.*

</details>

<details>

<summary>Team synergy</summary>

The user has 2 [<mark style="color:$primary;">Team Synergies</mark>](/whitepaper/move-to-earn/team-system/synergies.md) allowing them to benefit from a boost to the <mark style="color:purple;">endurance</mark> attribute.

They can therefore boost their <mark style="color:purple;">endurance</mark> attribute to 1.8 or 2 depending on the strategy employed.

</details>

***

### ***Spending your energy, or not***

<details>

<summary>What consumes energy?</summary>

Two things, and two only:

1. **A run**, minute by minute. One energy covers 6 minutes of running with an <mark style="color:purple;">endurance</mark> coefficient of 1, and less time as that coefficient rises.
2. **Passive Mode**, which burns your tank in exchange for your rewards.

The rest of the game (marketplace, mining, incubation, transfers) never touches your energy.

{% hint style="info" %}
**No energy spent, no reward.** This is the rule that explains everything below: a run's earnings are computed from the energy it consumes.
{% endhint %}

</details>

<details>

<summary>Choosing what is left when your run ends</summary>

By tapping your energy bar outside a run, you set a **floor** that the run is not allowed to dig into:

* **NOTHING**: nothing preserved, the run may spend everything.
* **A THIRD**: one third of your base tank stays full.
* **TWO THIRDS**: two thirds stay full.

Once the floor is reached, the run goes on and your kilometres keep being recorded, but **nothing is debited any more, so nothing is paid any more**. A white marker on the gauge shows you where the limit sits.

{% hint style="info" %}
The threshold only applies to **your next run**. Reached or not, it drops at the end of the run.
{% endhint %}

</details>

<details>

<summary>The Leisure Run: running with no energy and no reward</summary>

The **third START button** on the home screen, the blue one, starts a run that **consumes no energy** and **earns no reward**. A window titled **LEISURE RUN** reminds you at every start.

This is the running app without the game: you set off whenever you want, tank full or empty, without committing a single bee. Your tank is untouched when you get back, and your bees have not aged.

{% hint style="warning" %}
A Leisure Run earns no $CATKN, no $HELT, no $SOL, no Pollen and no Nectar. This is not a bug: it is the price of the energy you keep.
{% endhint %}

</details>

***

***What counts, and what does not***

The weekly progress of 5, 25 and 50 km follows **two tracks**: a common track that pays Pollen to everyone, and a Season Pass track that pays its holders an extra reward. A Leisure Run feeds the second one, not the first.

<table data-full-width="true"><thead><tr><th>Item</th><th align="center">Game run</th><th align="center">Leisure Run</th></tr></thead><tbody><tr><td>Energy spent</td><td align="center">Yes</td><td align="center">No</td></tr><tr><td>$CATKN, $HELT, $SOL and Pollen</td><td align="center">Yes</td><td align="center">No</td></tr><tr><td>Nectar</td><td align="center">Yes</td><td align="center">No</td></tr><tr><td>End-of-run experience</td><td align="center">Yes</td><td align="center">No</td></tr><tr><td>Bee ageing</td><td align="center">Yes</td><td align="center">No</td></tr><tr><td>Distance in your history and lifetime total</td><td align="center">Yes</td><td align="center">Yes</td></tr><tr><td>Missions</td><td align="center">Yes</td><td align="center">Yes</td></tr><tr><td>Medals and badges</td><td align="center">Yes</td><td align="center">Yes</td></tr><tr><td>Weekly progress, Season Pass track</td><td align="center">Yes</td><td align="center">Yes</td></tr><tr><td>Weekly progress, common Pollen track</td><td align="center">Yes</td><td align="center">No</td></tr><tr><td>Mining with your pickaxe</td><td align="center">Yes</td><td align="center">Yes</td></tr><tr><td>Imperial Hive airdrop distance bonus</td><td align="center">Yes</td><td align="center">No</td></tr></tbody></table>

***

<details>

<summary>What if I run on an empty tank?</summary>

That is not the same thing as a Leisure Run.

A **game run** started without energy counts **everywhere**, weekly progress included: it simply does not pay, for lack of energy to spend. That is the run of someone who has burned everything and goes out anyway.

A **Leisure Run** is a choice: it protects your tank, and in exchange it gives up the common track of the weekly progress.

</details>

***
