> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/items/royal-shot.md).

# Royal Shot

May the luck be with you !

{% hint style="info" %}
This page is a machine translation. The French version is the official reference: [read this page in French](https://the-life-bomb.gitbook.io/whitepaper/fr/move-to-earn/items/royal-shot).
{% endhint %}

The **Royal Shot** is the game's third **genetic item**, alongside [Black Ambrosia](/whitepaper/move-to-earn/items/black-ambrosia.md) and [Propolis](/whitepaper/move-to-earn/items/propolis.md).

Where the Ambrosia pushes **attributes** and Propolis repaints **pockets**, the Royal Shot touches what a bee holds most intimate: its **genetics**.

***

#### 🧬 The three genetic gauges

Every bee is born with three gauges, drawn at its birth:

* **Pace**
* **Luck**
* **Exploration**

Each one goes from **0 to 15**, so **45 in total**. The Royal Shot is the only way to raise them after birth.

{% hint style="info" %}
A bee's gauges must have been **revealed** before they can be trained. As long as you have not opened the bee's evaluation, the Royal Shot cannot be started.
{% endhint %}

***

#### 🎯 How it works

1. You **attach** the Royal Shot to a bee. The action is **permanent**.
2. You **choose the gauge** to raise. A gauge already at **15/15** is greyed out, it can no longer be targeted.
3. A **single mission** starts. Its duration is **drawn at random between 5 and 10 days**, at the moment it starts.
4. On collection, the chosen gauge gains **one point**.

The missions come from the same families as the other genetic items: **run 5 km a day**, **collect a nectar of size XL or above**, or **equip a honey pot**, on as many days as the mission lasts.

{% hint style="info" %}
**One Royal Shot mission at a time per bee**, and up to **10 bees in parallel**.
{% endhint %}

***

#### 🔥 The item is consumed

{% hint style="danger" %}
**This is the only difference with the two other genetic items.**

On collection of the mission, the Royal Shot is **destroyed**. It does not come back to your inventory — but **the slot frees up**, and you can attach a new one to the same bee.

Raising a gauge from 0 to 15 therefore takes **fifteen Royal Shots**.
{% endhint %}

***

#### 👑 The 45/45 reward

A bee taken to **45/45** — the three gauges at maximum — receives **the perfect genetics pickaxe**, exactly the one a bee **born** perfect obtains.

{% hint style="info" %}
The pickaxe is awarded **only once per bee**, for life. It is equipped automatically in the 4th pocket if that one is free, otherwise it lands in your inventory.
{% endhint %}

The bee's original draw is kept separately: the game will always be able to tell a bee **born** perfect from a bee **raised** with Royal Shots.

***

#### Where to get it

* **Apitherapy**, by burning your honey pots. This is its main source.
* The **event chests**, such as the Summer Box.
* The **marketplace**, from another player — as long as the item has not been attached.

***

#### 🛒 Sale & transfer of the bee

The Royal Shot is attached **to the bee**, not to the account. If the bee changes hands — **sale on the marketplace, gift to a friend, transfer** — the Royal Shot **follows the bee** and becomes the new owner's, still attached.

{% hint style="danger" %}
**What does not follow is the mission in progress.**

The mission the seller had started on that bee is **cancelled** at the moment of the transfer, and its progress is lost. It is up to the new owner to start a new one.
{% endhint %}

Carrying a Royal Shot **does not prevent** selling or transferring the bee. The item itself, however, once attached, can no longer be sold on its own.

***
