# Obtain Pollen

#### **1. Pollen Yield (HELT Lock)**

Pollen Yield allows users to earn **Pollen** by locking **$HELT tokens** in the Imperial Hive.

🔒 **How It Works**

* The user chooses a lock duration for their **$HELT**
* During this period, the tokens are immobilized
* In return, **Pollen is generated daily**

⏱️ **The longer the lock period, the higher the daily Pollen rate.**

* **7 days** → 0.10 Pollen / day per **$1 in locked HELT**
* **14 days** → 0.12 Pollen / day per **$1 in locked HELT**
* **30 days** → 0.15 Pollen / day per **$1 in locked HELT**

👉 **Longer duration = higher daily yield**

{% hint style="warning" %}
**Important**

* Locked **$HELT** cannot be used for the selected duration.
* The **HELT / $ rate** is fixed at the time of locking and remains unchanged for the entire lock period.
* **Pollen is generated automatically every day at 00:00 UTC.**
* At the end of the lock period, **you recover your $HELT.**
  {% endhint %}

#### **2. In-App Purchases**

Each in-app purchase rewards **Pollen**, up to a limit of **500 Pollen per day**, excluding special events.

{% hint style="info" %}
**Purchase between $0 and $100**\
**0.5 Pollen per $ spent**
{% endhint %}

{% hint style="info" %}
**Purchase between $100 and $250**\
**0.75 Pollen per $ spent**
{% endhint %}

{% hint style="info" %}
**Purchase above $250**\
**1 Pollen per $ spent**
{% endhint %}

{% hint style="success" %}
Daily limit resets at **00:00 UTC**
{% endhint %}

#### **3. Synergy #5**

Synergy #5 allows the user to benefit from **additional Pollen collection**.

This synergy is based on the **combined level of the three forager bees** that make up the team, in order to determine the **collection rate per energy point**.

| SYNERGY N°5 | MAIN    | SUPPORTS        |
| ----------- | ------- | --------------- |
| POLLEN      | FORAGER | FORAGER/FORAGER |

{% hint style="warning" %}
**Warning:** activating **Synergy #5** comes **at the expense of $CATKN, $HELT, and Nectar earnings**
{% endhint %}

{% hint style="danger" %}
🌦️ **Local weather may influence collection** *<mark style="color:red;">(feature coming soon).</mark>*
{% endhint %}

**Gain / Level Tables** \
Coming Soon

**4. Flower Fields**\
Coming soon

**5. Architect Missions**\
Coming soon


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