# Synergies

<mark style="color:red;">Currently unavailable.</mark>

Enjoy predefined teams and benefit from built-in bonuses, designed to make onboarding easier and ensure optimal rewards.

{% hint style="info" %}
Bonuses from team synergies and those from free composition cannot be combined.\
The player must choose one of the two modes: **synergy OR free composition**.
{% endhint %}

<details>

<summary>🎯 Purpose of Synergies</summary>

Make it easier for yourself!

* Simplify team building
* Avoid penalties
* Get clear bonuses without having to manage complex interactions between bees

Synergies are ideal for users who want an **optimized experience from the start**, without going into micro-management.

</details>

<details>

<summary>🧪 And what if I want to try something else?</summary>

Of course, you can also play **outside synergy**, in free composition, to:

* Adapt your teams to your playstyle
* Optimize certain specific runs
* Explore more advanced strategies

But beware: without synergy, **penalties may apply.**

{% hint style="warning" %}
⚡ **Activation Requirement:**

To benefit from synergy bonuses, you must start your run with a full energy bar (100%) and consume the entire energy during the activity.
{% endhint %}

</details>

<figure><img src="/files/iKBZaTlCtwc26OtV45Q3" alt=""><figcaption></figcaption></figure>

#### Optimized Combinations

<table data-full-width="true"><thead><tr><th width="144" align="right">Synergies</th><th width="166" align="center">Main Bee</th><th width="178" align="center">Support Bees</th><th>Bonus</th></tr></thead><tbody><tr><td align="right">SYNERGY #1<br><mark style="color:green;"><strong>AGING</strong></mark></td><td align="center">Cleaner</td><td align="center">Forager/Forager</td><td><p><mark style="color:orange;">Main Bee</mark></p><p>Ages by 0.5% per energy spent.<br><mark style="color:orange;">Support Bees</mark><br>Ages by 0.1% per energy spent.</p></td></tr><tr><td align="right">SYNERGY #2<br><mark style="color:green;"><strong>NECTAR</strong></mark></td><td align="center">Storer</td><td align="center">Cleaner/Cleaner</td><td><mark style="color:blue;">+10% Instinct</mark> <br>+ 4th Honeycomb Unlocked</td></tr><tr><td align="right">SYNERGY #3<br><mark style="color:green;"><strong>ENDURANCE</strong></mark></td><td align="center">Ventilator</td><td align="center">Forager/Nurse</td><td><mark style="color:purple;">Endurance attribute</mark> <br><mark style="color:purple;">boosted to 1.8</mark></td></tr><tr><td align="right">SYNERGY #4<br><mark style="color:green;"><strong>MIXED</strong></mark></td><td align="center">Forager</td><td align="center">Guardian/Nurse</td><td><mark style="color:$primary;">+4% Efficiency,</mark><br><mark style="color:blue;">+4% Instinct,</mark><br><mark style="color:red;">+4% Specialization,</mark><br><mark style="color:purple;">+0.20 Endurance points</mark></td></tr><tr><td align="right">SYNERGY #5<br><mark style="color:green;"><strong>POLLEN</strong></mark></td><td align="center">Forager</td><td align="center">Forager/Forager</td><td>Pollen Farming Only.<br><em>No</em> $<em>CATKN</em><br><em>No</em> $<em>HELT</em><br><em>No Nectar</em></td></tr><tr><td align="right">SYNERGY #6<br><mark style="color:green;"><strong>NECTAR +</strong></mark></td><td align="center">Guardian</td><td align="center">Storer/Forager</td><td><mark style="color:blue;">+12% Instinct</mark><br>+ 4th Honeycomb Unlocked<br>+ 50 $CATKN<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #7<br><mark style="color:green;"><strong>$CATKN</strong></mark></td><td align="center">Guardian</td><td align="center">Nurse/Cleaner</td><td>+100 $CATKN<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #8<br><mark style="color:green;"><strong>$CATKN + $HELT</strong></mark></td><td align="center">Guardian</td><td align="center">Ventilator/Forager</td><td><mark style="color:red;">+25% Specialization,</mark><br>+50 $CATKN<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #9<br><mark style="color:green;"><strong>ENDURANCE +</strong></mark></td><td align="center">Guardian</td><td align="center">Ventilator/Ventilator</td><td><mark style="color:purple;">Endurance boosted to 2</mark><br>+50 $CATKN<br>(only if 100% of energies are spent)</td></tr><tr><td align="right">SYNERGY #10<br><mark style="color:green;"><strong>MIXED +</strong></mark></td><td align="center">Guardian</td><td align="center">Cleaner/Cleaner</td><td><mark style="color:$primary;">+8% Efficiency,</mark><br><mark style="color:blue;">+8% Instinct,</mark><br><mark style="color:red;">+8% Specialization,</mark><br><mark style="color:purple;">+0.30 Endurance points</mark><br>+50 $CATKN <br>(only if 100% of energies are spent)</td></tr></tbody></table>

{% hint style="danger" %}
Team synergy bonuses and free composition bonuses are not cumulative.
{% endhint %}

***


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