> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/worker-bees/age-and-evolution.md).

# Age & Evolution

A bee’s age plays a crucial role in the rewards you can obtain and in your pursuit of an Endemic Bee.

***

#### 🦕 **Aging**

1. **Natural Aging**

Using a bee as your Main Bee leads to its gradual aging.\
Its age increases by **0.3% per energy spent**.

{% hint style="info" %}
Nurturer Bees age much faster, at **0.6% per energy spent**.
{% endhint %}

<figure><img src="/files/eiPx1NLXlVeNirYloUXV" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
*<mark style="color:red;">**(Currently unavailable)**</mark>*

💡 In the future, Support Bees may also be affected by aging once more than 45 energy points are held.
{% endhint %}

2. Artificial Aging

**Pollen**

Using Pollen allows you to artificially age a bee in increments ranging from **5% to 25%**, depending on the amount of Pollen used.

This gives users the ability to reach age-related bonus thresholds more quickly — or even reach the maximum age (100%) faster to attempt obtaining an Endemic Bee.

| % Aging | Pollen Cost |
| ------- | ----------- |
| 5%      | 100 Pollen  |
| 10%     | 150 Pollen  |
| 25%     | 250 Pollen  |

<figure><img src="/files/yhwvevLg1Xs7zINWuiXC" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
The cumulative **"artificial" ageing** of all your bees cannot exceed **25% per day**.
{% endhint %}

3. **Modulated Aging**

The ageing of Genesis & OG Bees can be adjusted from one run to another, depending on the strategy you adopt.

* **Genesis Bees**

You can adjust their age progression by **±0.2% per Energy spent**, thereby slowing down or accelerating their natural ageing rate.

{% hint style="info" %}
Nurse Bees: <mark style="color:orange;">0.4%</mark>, <mark style="color:$warning;">0.5%</mark>, 0.6%, <mark style="color:blue;">0.7%</mark> or <mark style="color:green;">0.8%</mark>\
Other Functions: <mark style="color:orange;">0.1%</mark>, <mark style="color:$warning;">0.2%</mark>, 0.3%, <mark style="color:blue;">0.4%</mark> or <mark style="color:green;">0.5%</mark>
{% endhint %}

* **OG Bees**

You can adjust their age progression by **±0.1% per Energy spent**, thereby slowing down or accelerating their natural ageing rate.

{% hint style="info" %}
Nurse Bees: <mark style="color:$warning;">0.5%</mark>, 0.6%, <mark style="color:blue;">0.7%</mark>\
Other Functions: <mark style="color:$warning;">0.2%</mark>, 0.3%, <mark style="color:blue;">0.4%</mark>
{% endhint %}

<figure><img src="/files/euAB4YNm28U5QyfGGRGK" alt=""><figcaption></figcaption></figure>

***

#### 🐢 **Slow Down Aging**

*<mark style="color:red;">(Currently unavailable)</mark>*

<mark style="color:red;">Specialization</mark> points obtained through Level Ups will eventually be able to influence your bee’s ageing speed.

Each point invested in <mark style="color:red;">specialization</mark> will act as a strategic lever, allowing you to modulate its ageing rate.

🎯 **Direct Effect:**\ <mark style="color:red;">Specialization</mark> points allocated will reduce the ageing speed.

| Level Up Points Allocated | Aging                                          |
| ------------------------- | ---------------------------------------------- |
| **0 to 10 Points**        | <p>Aging unchanged<br>(no aging reduction)</p> |
| **10 to 20 Points**       | −0.05% aging per Energy                        |
| **20 to 30 Points**       | −0.1% aging per Energy                         |
| **30 to 40 Points**       | −0.15% aging per Energy                        |
| **40 to 50 Points**       | −0.2% aging per Energy                         |
| **50+ Points**            | <p>Aging unchanged<br>(no aging reduction)</p> |

<figure><img src="/files/CLUYxDwIBl88QdftZ793" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
⚠️ A bee’s ageing rate cannot be reduced below **0.1% per Energy**, regardless of any optimization applied.
{% endhint %}

***

#### 🧪 **Rejuvenation**

<mark style="color:$success;">Emerald Jelly</mark> is a rare resource that can rejuvenate a bee by **5%**, **10%**, **25%**, or **70%**.

| Emerald Jelly                                             | % Rejuvenation |
| --------------------------------------------------------- | -------------- |
| XS                                                        | 5%             |
| S                                                         | 10%            |
| M                                                         | 25%            |
| L <mark style="color:red;">(Currently unavailable)</mark> | 70%            |

<figure><img src="/files/1xkDTVhbD7J5oJMhCxcA" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
💡 Each bee can only use **one Emerald Jelly per day**. <mark style="color:red;">(Currently unavailable)</mark>
{% endhint %}

***

#### 🦠 **Age Effect: Bonuses/Penalties and Evolution**

A bee’s age directly influences its economic performance according to the following thresholds:

* **0% to 54.99%:** No impact
* **55% – 74.99%:** <mark style="color:green;">+5% bonus</mark> to <mark style="color:$primary;">Efficiency</mark> and Final <mark style="color:red;">Specialization</mark>
* **75% – 99.99%:** <mark style="color:red;">−7% penalty</mark> to <mark style="color:$primary;">Efficiency</mark> and Final <mark style="color:red;">Specialization</mark>
* **100%:** Random function evolution, and age reset to 0%

<figure><img src="/files/j5xxaHOCb3lEoXaQX5MU" alt=""><figcaption></figcaption></figure>

***

#### 🧬 **Bee Evolution**

In nature, each worker bee changes roles throughout its life, based on age and experience.\
**The Life Bomb** draws inspiration from this natural mechanic to bring your in-game bees to life.

Worker Bees evolve once they reach **100% age**.

* They may remain Worker Bees or become Endemic Bees.
* This evolution is random and does not follow the natural chronological role progression observed in real bees.
* At each evolution, the bee’s function is replaced with a different one from the role it previously held, while its age is reset to **0%**.
* When a bee’s function changes, all its other attributes remain unchanged *(Level, Mint, Efficiency, Instinct, Specialization, Endurance, etc.)*.
* If you enable the **Endemic Bee** option, there is a **1 in 6 chance** that your Worker Bee will evolve into an Endemic Bee.

<figure><img src="/files/6dktDpwjWKj6COj1PibS" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Please refer to the **Endemic Bees** section for more information.
{% endhint %}

***

{% hint style="warning" %}
**When a bee’s age exceeds 10%, it can no longer be listed for sale or transferred.**
{% endhint %}

***
