> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/worker-bees/functions.md).

# Functions

**Worker Bees** differ from Endemic Bees in that **they have only one function.** They form the operational backbone of the ecosystem.

There are 6 functions

<figure><img src="/files/YSa0EqcPRj34bHtRSjz8" alt=""><figcaption></figcaption></figure>

#### **FORAGER**

These exceptional worker bees head out to collect **$CATKN** and **Pollen**.

<details>

<summary>Forager｜Free Composition</summary>

<mark style="color:orange;">**MAIN BEE**</mark>\
💰 Base Reward｜5.00 CATKN / Energy

<mark style="color:orange;">**SUPPORT BEE**</mark>\
❇️ Bonus｜<mark style="color:blue;">Instinct: +5%</mark>\
🛑 Penalty｜<mark style="color:purple;">Endurance: -4%</mark>

</details>

<details>

<summary>Forager｜Synergies <mark style="color:red;">(Currently unavailable)</mark> </summary>

<mark style="color:orange;">**SYNERGIES**</mark> \
Forager bees can be used in synergies 1, 3, 4, 5, 6, and 8.&#x20;

👴 **SYNERGY 1 (Aging)**\
｜Cleaner + Forager / Forager\
❇️ Bonus｜+0.5% aging per energy spent

***

🏃 **SYNERGY 3 (Endurance)**\
｜Ventilator + Forager / Nurse\
❇️ Bonus｜<mark style="color:purple;">Endurance attribute boosted to 1.8</mark>

***

🧬 **SYNERGY 4 (Hybrid)**\
｜Forager + Guardian / Nurse\
❇️ Bonus｜<mark style="color:$primary;">+4% Efficiency,</mark> <mark style="color:blue;">+4% Instinct,</mark> <mark style="color:red;">+4% Specialization,</mark> <mark style="color:purple;">+0.20 Endurance</mark>

***

💮 **SYNERGY 5 (Pollen)**\
｜Forager + Forager / Forager\
❇️ Bonus｜Pollen collection only

***

🍯 **SYNERGY 6 (Nectar +)**\
｜Guardian + Storer / Forager\
❇️ Bonus｜<mark style="color:blue;">+12% Instinct</mark> + 1 Bonus Cell unlocked + 50 $CATKN when 100% energy is burned

***

💰 **SYNERGY 8 ($CATKN + $HELT)**\
｜Guardian + Ventilator / Forager\
❇️ Bonus｜<mark style="color:red;">+25% Specialization</mark> + 50 $CATKN when 100% energy is burned

***

{% hint style="warning" %}
The team synergy system takes precedence over free composition bonuses and penalties.
{% endhint %}

</details>

***

<figure><img src="/files/G84ynyPxY1tTyVKEZtib" alt=""><figcaption></figcaption></figure>

#### **GUARDIAN**

Guardian bees protect the hive entrance from intruders while skillfully collecting **$CATKN**.

<details>

<summary>Guardian｜Free Composition</summary>

<mark style="color:orange;">**MAIN BEE**</mark>\
💰 Base Reward｜4.00 CATKN / Energy

<mark style="color:orange;">**SUPPORT BEE**</mark>\
🛑 Penalty｜<mark style="color:blue;">-6% Instinct</mark>\
❇️ Bonus｜Energy recharge time reduced for 24 hours\
(Refills reduced from 8h to 6h → 133% energy recovery rate)

{% hint style="warning" %}
⚡ **Activation Condition:**\
To trigger the bonus effect, you must consume 100% of your maximum energy in a single run.
{% endhint %}

</details>

<details>

<summary>Guardian｜Synergies <mark style="color:red;">(Currently unavailable)</mark> </summary>

<mark style="color:orange;">**SYNERGIES**</mark>

Guardian Bees can be used in Synergies 4, 6, 7, 8, 9, and 10.

***

🧬 **SYNERGY 4 (Hybrid)**\
｜Forager + Guardian / Nurse\
❇️ Bonus｜<mark style="color:$primary;">+4% Efficiency,</mark> <mark style="color:blue;">+4% Instinct,</mark> <mark style="color:red;">+4% Specialization,</mark> <mark style="color:purple;">+0.20 Endurance</mark>

***

🍯 **SYNERGY 6 (Nectar +)**\
｜Guardian + Store / Forager\
❇️ Bonus｜<mark style="color:blue;">+12% Instinct</mark> + 4th Cell unlocked + 50 $CATKN when 100% of energy is burned

***

💰 **SYNERGY 7 ($CATKN)**\
｜Guardian + Nurse / Cleaner\
❇️ Bonus｜+100 $CATKN when 100% of energy is burned

***

💰 **SYNERGY 8 ($CATKN + $HELT)**\
｜Guardian + Ventilator / Forager\
❇️ Bonus｜<mark style="color:red;">+25% Specialization</mark> + 50 $CATKN when 100% of energy is burned

***

🏃 **SYNERGY 9 (Endurance +)**\
｜Guardian + Ventilator / Ventilator\
❇️ Bonus｜<mark style="color:purple;">Endurance boosted to 2</mark> + 50 $CATKN when 100% of energy is burned

***

💰 **SYNERGY 10 (Hybrid +)**\
｜Guardian + Cleaner / Cleaner\
❇️ Bonus｜<mark style="color:$primary;">+8% Efficiency,</mark> <mark style="color:blue;">+8% Instinct,</mark> <mark style="color:red;">+8% Specialization,</mark> <mark style="color:purple;">+0.30 Endurance</mark> + 50 $CATKN when 100% of energy is used

***

{% hint style="warning" %}
The team synergy system takes precedence over free composition bonuses and penalties.
{% endhint %}

</details>

***

<figure><img src="/files/dm3A5arBwg7YZl5DRw1W" alt=""><figcaption></figcaption></figure>

#### **STORER**

Bees store Nectar and Pollen in the hive’s cells.

<details>

<summary>Storer｜Free Composition</summary>

**MAIN BEE**\
💰 Base Reward｜1.50 CATKN / Energy\
❇️ Bonus｜<mark style="color:blue;">+6% Instinct</mark>

**SUPPORT BEE**\
❇️ Bonus｜<mark style="color:blue;">+3% Instinct</mark>\
🛑 Penalty｜<mark style="color:$primary;">-7% Efficiency</mark>

</details>

<details>

<summary>Storer｜Synergies <mark style="color:red;">(Currently unavailable)</mark> </summary>

<mark style="color:orange;">**SYNERGIES**</mark>

Storer Bees can be used in Synergies 2 and 6.

***

🍯 **SYNERGY 2 (Nectar)**\
｜Storer + Cleaner / Cleaner\
❇️ Bonus｜<mark style="color:blue;">+10% Instinct</mark> + 4th Cell unlocked

***

🍯 **SYNERGY 6 (Nectar +)**\
｜Guardian + Storer / Forager\
❇️ Bonus｜<mark style="color:blue;">+12% Instinct</mark> + 4th Cell unlocked + 50 $CATKN when 100% of energy is burned

***

{% hint style="warning" %}
The team synergy system takes precedence over free composition bonuses and penalties.
{% endhint %}

</details>

***

<figure><img src="/files/wdNkPtJiioWAin9lR5ZH" alt=""><figcaption></figcaption></figure>

#### **CLEANER**

Cleaner Bees recycle unused hive materials to craft useful items. They also clean empty cells and hive compartments, optimizing Nectar collection.

<details>

<summary>Cleaner｜Free Composition</summary>

<mark style="color:orange;">**MAIN BEE**</mark>\
💰 Base Reward｜2.50 CATKN / Energy\
✅ **Bonus｜Emerald Nectar**\
｜Increases your chance of obtaining Emerald Nectar by 9% during a run\
✅ **Bonus｜Cell**\
｜Temporarily unlocks 1 additional cell

<mark style="color:orange;">**SUPPORT BEE**</mark>\
❇️ Bonus｜-15% “Nectar transformation” time\
🛑 Penalty｜<mark style="color:purple;">-15% Endurance</mark>

</details>

<details>

<summary>Cleaner｜Synergies <mark style="color:red;">(Currently unavailable)</mark> </summary>

<mark style="color:orange;">**SYNERGIES**</mark>

Cleaner Bees can be used in Synergies 1, 2, 7, and 10.

***

🧓 **SYNERGY 1 (Aging)**\
｜Cleaner + Forager / Forager\
❇️ Bonus｜Aging effect: +0.5% per energy spent

***

🍯 **SYNERGY 2 (Nectar)**\
｜Storer + Cleaner / Cleaner\
❇️ Bonus｜<mark style="color:blue;">+10% Instinct</mark> + 4th Cell unlocked

***

💰 **SYNERGY 7 ($CATKN)**\
｜Guardian + Nurse / Cleaner\
❇️ Bonus｜+100 $CATKN when 100% of energy is burned

***

💰 **SYNERGY 10 (Hybrid +)**\
｜Guardian + Cleaner / Cleaner\
❇️ Bonus｜<mark style="color:$primary;">+8% Efficiency,</mark> <mark style="color:blue;">+8% Instinct,</mark> <mark style="color:red;">+8% Specialization,</mark> <mark style="color:purple;">+0.30 Endurance</mark> + 50 $CATKN when 100% of energy is used

***

{% hint style="warning" %}
The team synergy system takes precedence over free composition bonuses and penalties.
{% endhint %}

</details>

***

<figure><img src="/files/Kp2WC0SiOTaIMAOma1h3" alt=""><figcaption></figcaption></figure>

#### **VENTILATOR**

Fan Bees regulate the hive’s temperature to maintain optimal conditions at its core.

By stabilizing the environment, they enhance the overall productivity of your hive, increasing your <mark style="color:purple;">Endurance</mark>.

<details>

<summary>Ventilator｜Free Composition</summary>

<mark style="color:orange;">**MAIN BEE**</mark>\
💰 Base Reward｜3.00 CATKN / Energy

<mark style="color:orange;">**BEE IN INVENTORY**</mark>\
❇️ Bonus｜<mark style="color:purple;">+0.05 Endurance attribute</mark> added to the Main Bee for each Fan Bee held in your inventory.

</details>

<details>

<summary>Ventilator｜Synergies <mark style="color:red;">(Currently unavailable)</mark> </summary>

<mark style="color:orange;">**SYNERGIES**</mark>

Ventilator can be used in Synergies 3, 8, and 9.

***

🏃 **SYNERGY 3 (Endurance)**\
｜Ventilator + Forager / Nurse\
❇️ Bonus｜<mark style="color:purple;">Endurance attribute boosted to 1.8</mark>

***

💰 **SYNERGY 8 ($CATKN + $HELT)**\
｜Guardian + Ventilator / Forager\
❇️ Bonus｜<mark style="color:red;">+25% Specialization</mark> + 50 $CATKN when 100% of energy is burned

***

🏃 **SYNERGY 9 (Endurance +)**\
｜Guardian + Ventilator / Ventilator\
❇️ Bonus｜<mark style="color:purple;">Endurance boosted to 2</mark> + 50 $CATKN when 100% of energy is burned

***

{% hint style="warning" %}
The team synergy system takes precedence over free composition bonuses and penalties.
{% endhint %}

</details>

***

<figure><img src="/files/hW6FJIG8XX2ZIVDEoaL0" alt=""><figcaption></figcaption></figure>

#### **NURSE**

Nurturer Bees are young bees whose age, and therefore role, evolves rapidly. They primarily care for larvae, feeding and tending to them. They are exceptional reproducers.

<details>

<summary>Nurse｜Free Composition</summary>

<mark style="color:orange;">**MAIN BEE**</mark>\
💰 Base Reward｜2.00 CATKN / Energy\
❇️ Bonus｜Aging effect increases by 0.6% per energy spent (vs. 0.3% for other roles)

<mark style="color:orange;">**SUPPORT BEE**</mark>\
❇️ Bonus｜+15% <mark style="color:purple;">Endurance</mark>\
🛑 Penalty｜-20% <mark style="color:red;">Specialization</mark>

<mark style="color:orange;">**MINT PARENT**</mark>\
🧬 90% chance to obtain a bee of the same type as the second parent.

</details>

<details>

<summary>Nurse｜Synergies <mark style="color:red;">(Currently unavailable)</mark> </summary>

<mark style="color:orange;">**SYNERGIES**</mark>

Nurse Bees can be used in Synergies 3, 4, and 7.

***

🏃 **SYNERGY 3 (Endurance)**\
｜Ventilator + Forager / Nurturer\
❇️ Bonus｜<mark style="color:purple;">Endurance attribute boosted to 1.8</mark>

***

🧬 **SYNERGY 4 (Hybrid)**\
｜Forager + Guardian / Nurse\
❇️ Bonus｜<mark style="color:$primary;">+4% Efficiency,</mark> <mark style="color:blue;">+4% Instinct,</mark> <mark style="color:red;">+4% Specialization,</mark> <mark style="color:purple;">+0.20 Endurance</mark>

***

💰 **SYNERGY 7 ($CATKN)**\
｜Guardian + Nurse / Cleaner\
❇️ Bonus｜+100 $CATKN when 100% of energy is burned

***

{% hint style="warning" %}
The team synergy system takes precedence over free composition bonuses and penalties.
{% endhint %}

</details>

***
