> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/move-to-earn/worker-bees/pockets.md).

# Pockets

Users can enhance a bee’s attributes by inserting **Honey Pots** into dedicated slots called **Honey Pockets**.

#### 🔓 Unlocking Honey Pockets

There are two ways to unlock these slots:

• **Pockets 1 to 3** → Unlockable for a small **$CATKN** cost once a certain level is reached

• **Pocket 4** → Unlockable through **Apicholder status** (available only while the status remains active)

<figure><img src="/files/uxsKoojKavkiwzF6Hxl1" alt=""><figcaption></figcaption></figure>

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📜 **Progression rules**

* **Pocket 2** cannot be unlocked if **Pocket 1** is not already open.
* **Pocket 3** cannot be unlocked if **Pocket 1** and **Pocket 2** are not open.

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**💰 Unlocking costs**

* **Pocket 1** : 100 $CATKN (Level 8)
* **Pocket 2** : 75 $CAT (Level 10)
* **Pocket 3** : 50 $CAT (Level 16)

### Types of Honey Pockets

<details>

<summary>Types of Honey Pockets</summary>

There are four types of pockets, allowing you to insert different honey pots (<mark style="color:yellow;">yellow</mark>, <mark style="color:blue;">blue</mark>, <mark style="color:red;">red</mark>, and <mark style="color:green;">emerald</mark>).\
\
By inserting honey pots into the pockets, the user receives an attribute boost corresponding to the honey pot inserted.

1. <mark style="color:yellow;">Yellow Pocket + Yellow Honey = Efficiency Boost</mark>
2. <mark style="color:blue;">Blue Pocket + Blue Honey = Instinct Boost</mark>
3. <mark style="color:red;">Red Pocket + Red Honey = Specialisation Boost</mark>
4. <mark style="color:yellow;">Yellow,</mark> <mark style="color:blue;">Blue</mark> or <mark style="color:red;">Red</mark> Pocket <mark style="color:green;">+ Emerald Honey</mark> = Boost to the attribute corresponding to the associated Pocket Color
5. <mark style="color:green;">Emerald Pocket</mark> + <mark style="color:yellow;">Yellow,</mark> <mark style="color:blue;">Blue,</mark> <mark style="color:red;">Red</mark> or <mark style="color:purple;">Purple Honey</mark> = Boost to the attribute corresponding to the associated Honey Pot
6. <mark style="color:green;">**Emerald Pocket**</mark>**&#x20;+&#x20;**<mark style="color:green;">**Emerald Honey**</mark>**&#x20;= a boost to all attributes (**<mark style="color:purple;">**including Endurance**</mark>**).**

{% hint style="info" %}
A Bee has 3 pockets to unlock during level up + 1 bonus <mark style="color:green;">emerald pocket</mark> to unlock ([Bee Minting](/whitepaper/move-to-earn/worker-bees/mint.md))
{% endhint %}

</details>

<figure><img src="/files/0tFcxq7deTuSx1GcC9Tm" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Check out the** [**honey pots**](/whitepaper/move-to-earn/items/honey-pots.md) **section to learn more about boosting your attributes.**
{% endhint %}

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#### Changing Pocket Colors

A bee’s pocket colors are determined at creation, based on a predefined probability distribution:

| <mark style="color:$primary;">Yellow</mark> | <mark style="color:blue;">Blue</mark> | <mark style="color:red;">Red</mark> | <mark style="color:$success;">Emerald</mark> |
| ------------------------------------------- | ------------------------------------- | ----------------------------------- | -------------------------------------------- |
| 30%                                         | 30%                                   | 30%                                 | 10%                                          |

<figure><img src="/files/mpJP395uXQaOibGnQDBK" alt=""><figcaption></figcaption></figure>

However, it is possible to evolve these pocket colors through a mission-based training system by equipping your bee with **Propolis** (see the **Propolis** section for more details).

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