> For the complete documentation index, see [llms.txt](https://the-life-bomb.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-life-bomb.gitbook.io/whitepaper/program-and-distintion/season-pass/seasons-pass.md).

# Seasons Pass

📅 **Launch**\
Season Passes will be introduced starting **March 20**, to celebrate the arrival of **Spring** 🌸\
Each Season Pass will last for **3 months**, corresponding to one full game season.\
The bonuses and benefits of the next four Season Passes can be viewed in the **#UpcomingSeasonPass** section below.

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🧩 **Season Pass Structure**\
The Season Pass is built on a **2-tier structure** with **4 distinctions**, designed to offer different levels of engagement within **The Life Bomb’s Move-to-Earn and Play-to-Earn ecosystem**.

#### 1️⃣ Public Season Pass

Accessible to all users for free.\
This first tier offers:

* Benefits available throughout the entire season *(example: 4% discount on Honey Pot Upgrades)*
* Rewards tied to your in-app activity during the season *(example: Pollen, Baby Bee, Honey Pot...)*
* Temporary improvements to certain game mechanics

It serves as the foundation of the Season Pass and allows all users to benefit from seasonal advantages, regardless of their level of investment.

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#### 2️⃣ VIP Season Pass

This second tier introduces **3 additional distinctions** beyond the Public Pass: **Classic, OG, and Genesis Season Passes**.

The benefits of these Season Passes may include various rewards and perks, such as:

* Endurance boosts
* Additional Energy
* $CATKN yield modifiers
* Nectar multipliers
* Early access to certain mechanics
* Contextual bonuses during specific events
* Items
* Greater boosts
* ...

These modules are designed to enhance the user experience by introducing limited-time periods of strategic optimization.

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