🤝Synergies

TEAM SYNERGIES: OPTIMIZED COMBINATIONS

This mode offers predefined teams that benefit from automatic bonuses, designed to make it easier to get started and ensure optimal rewards.

Bonuses from team synergies and those from free composition cannot be combined. The player must choose one of the two modes: synergy OR free composition.

Purpose of Synergies

Make it easier for yourself!

  • Simplify team building

  • Avoid penalties

  • Get clear bonuses without having to manage complex interactions between bees

Synergies are ideal for users who want an optimized experience from the start, without going into micro-management.

🧪 And what if I want to try something else?

Of course, you can also play outside synergy, in free composition, to:

  • Adapt your teams to your playstyle

  • Optimize certain specific runs

  • Explore more advanced strategies

But beware: without synergy, penalties may apply.

Activation Threshold: To benefit from synergy bonuses, you must spend at least 6 energies in your run.

Synergies
Main Bee
Support Bees
Bonus

SYNERGY #1 AGING

Cleaner

Forager/Forager

Main bee ages by 0.5% per energy spent

SYNERGY #2 NECTAR

Storer

Cleaner/Cleaner

+10% Instinct + 1 Bonus Honeycomb Unlocked

SYNERGY #3 ENDURANCE

Ventilator

Forager/Nurse

Endurance attribute boosted to 1.8

SYNERGY #4 MIXED

Forager

Guardian/Nurse

+4% Efficiency, +4% Instinct, +4% Specialization, +0.20 Endurance points

SYNERGY #5 POLLEN

Forager

Forager/Forager

Pollen Farming Only. (No $CAT / No $HELT / No Nectar!)

SYNERGY #6 NECTAR +

Guardian

Storer/Forager

+12% Instinct +1 Bonus Honeycomb Unlocked +50 $CAT (only if 100% of energies are spent)

SYNERGY #7 $CAT

Guardian

Nurse/Cleaner

+100 $CAT (only if 100% of energies are spent)

SYNERGY #8 $CAT + $HELT

Guardian

Ventilator/Forager

+25% Specialization +50 $CAT (only if 100% of energies are spent)

SYNERGY #9 ENDURANCE +

Guardian

Ventilator/Ventilator

Endurance boosted to 2 +50 $CAT (only if 100% of energies are spent)

SYNERGY #10 MIXED +

Guardian

Cleaner/Cleaner

+8% Efficiency, +8% Instinct, +8% Specialization, +0.30 Endurance points +50 $CAT (only if 100% of energies are spent)


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